Small Town: Mäpt Näjf-znevmu

Mäpt Näjf-znevmu

Mäpt Näjf-znevmu
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceÅx̄gÿhlvoÿhchpheh Kingdom
Sub ProvenceÍhldègj̼àsh County
RegionSíhmhufíh Basin
Founded1261
Community LeaderThane Tsêv vyim Rovuldirdirn
Area4 km2 (1 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation1906 m (6253 ft)
Average Yearly Precipitation274 cm/y (107 in/y)
Population971
Population Density242 people per km2 (971 people per mi2)
Town AuraConjuration
Naming
Native nameMäpt Näjf-znevmu
Pronunciation/nɑjf/ /znevˈmu/
Direct Translation[dumb (speechless)] [thief]
Translation[Not Yet Translated]

Mäpt Näjf-znevmu (/nɑjf/ /znevˈmu/ [dumb (speechless)] [thief]) is a subtropical Small Town located in Íhldègj̼àsh County, Åx̄gÿhlvoÿhchpheh Kingdom, within the United Kingdom of Undermountain.

The name Mäpt Näjf-znevmu is derived from the Gnollish language, as Mäpt Näjf-znevmu was founded by Galenasseth vyim Roxlendrusg, who was culturaly Gnollish.

Climate

Mäpt Näjf-znevmu has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 16°C (60°F) and its average temperature during the winter being a cold 8°C (46°F). Mäpt Näjf-znevmu receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Näjf-znevmu covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1906 m (6253 ft) above sea level.

Overview

Mäpt Näjf-znevmu was founded durring the late 14th century in winter of the year 1261, by Galenasseth vyim Roxlendrusg. The establishment of the new community went well, with no major obsticles durring construction.

Mäpt Näjf-znevmu was built using the conventions of Gnollish durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Mäpt Näjf-znevmu is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mäpt Näjf-znevmu is buildings are arranged arround a single spacious cobblestone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

Before you’ve even set foot into the heart of Mäpt Näjf-znevmu, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the town. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Mäpt Näjf-znevmu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Näjf-znevmu.

Mäpt Näjf-znevmu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Näjf-znevmu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Näjf-znevmu's public wards, blessings, and other arcane systems.

Mäpt Näjf-znevmu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mäpt Näjf-znevmu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mäpt Näjf-znevmu's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, summer is long in Mäpt Näjf-znevmu.

The Achaierai near Mäpt Näjf-znevmu are known to be a mutant strain of the creature.

Mäpt Näjf-znevmu's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Charm energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3893 m2
    • Cattle and Similar Creatures: 242
    • Poultry: 2913
    • Swine: 194
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 97

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 4
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 3
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

280 of Mäpt Näjf-znevmu's population work within a Foundational Occupation.

614 of Mäpt Näjf-znevmu's population do not work in a formal occupation, but do contribute to the local economy. 77 (8%) are noncontributers.

Points of Interest

Mäpt Näjf-znevmu produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

The center of Mäpt Näjf-znevmu's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century Mäpt Näjf-znevmu was struck by a devistating earthquake. The quake brought ruin to Mäpt Näjf-znevmu, which lost 235 people, 156 livestock, and 70 buildings in the earthquake. The day of the quake is remembered by many as Agony's Day.

History